Vol. I · Nº 04Tuesday, 27 October 2026Online ↔ real-world editionPrice: your attention

The Love Creators Journal

A newspaper from the near future, about the world we are rebuilding together.

First issue · Real world edition

Manifesto · p.1 · 4 min read

The metaverse was built in the wrong place

Big tech spent years and tens of billions trying to move us into virtual worlds. The real opportunity runs the other way: online communities that change physical places.

Leaving the headset behind: a real building at dusk.
Leaving the headset behind: a real building at dusk. Illustration: Love Creators World.

In October 2021 a social network changed its name to Meta and told the world where the future would happen: inside a headset. Five years later, the division building that future, Reality Labs, has lost roughly $88 billion since the end of 2020, including $4.6 billion in the second quarter of 2026 alone.

It is easy to read that number as a story about a company. We read it as a story about direction.

Continued on p.1 →
A wall of co-owners, one name per contribution.
A wall of co-owners, one name per contribution. Illustration: Love Creators World.

Capital · p.4 · 3 min read

Tokenizing culture: can real-world assets fund the restoration of forgotten places?

Tokenized real-world assets on public blockchains grew to about $23.6 billion in early 2026. What tokenization is, how it could open cultural projects to thousands of co-funders, and what to watch out for.

Restoring a single historic building can cost millions. Traditionally, that money comes from a short list of sources: governments, a few wealthy patrons, or a developer who expects to recover the investment many times over. Everyone else, the people who actually love the place, can only watch.

Continued on p.4 →

Classifieds from the next issues

What we are writing next, and who we are looking for.

Nº 05 · 18 Nov · CapitalCrowdfunding culture: from the Statue of Liberty to civic platformsPulitzer’s 1885 pedestal campaign → today’s civic platforms → the game as crowdfunding with a show.
Nº 06 · 25 Nov · Renovation10 abandoned buildings that became cultural landmarksTate Modern, Zeitz MOCAA, Fondazione Prada, Zollverein, Gasometer, Garage, Winzavod, High Line, Battersea, Matadero.
WantedForgotten placesA building nobody has opened in years? A hill with no way up? Put it in the game.Propose a place →
Nº 07 · 2 Dec · RenovationBeauty is infrastructure: the economics of beautiful placesOur manifesto line, argued with economics: talent, tourism, property, wellbeing.
Nº 08 · 9 Dec · Inside the gameSeven stages of a cultural transformationThe game explained stage by stage, from a forgotten place to a transformed one.
Nº 09 · 16 Dec · Creative economy · RUКреативная экономика: как творчество меняет городаRussian-language pillar for the Russian search market: data, law, clusters, our model.
Nº 10 · 23 Dec · ManifestoThe attention economy can pay for the real worldBillions of hours of attention a day — what if a fraction became renovation capital?
WantedCreators, patrons, playersArchitects, artists, investors and people who simply care.Find your role →
Nº 11 · 13 Jan · Inside the gameWhat a cultural show can learn from MrBeastChallenge formats, stakes and spectacle — used to rebuild places.
Nº 12 · 20 Jan · Network statesWho owns a transformed place?Community, creators, capital: the rules that keep a renovation fair.
Nº 13 · 27 Jan · NewsThe first places entering the gameReal places, creators and dates.

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